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Mesh seems to be all the rage at the moment, despite the fact that Rigged Mesh for clothes simply doesn’t work for many of us. With many designers throwing themselves headlong into Mesh and the awful “standard sizes” to the exclusion of all else, options feel like they are getting limited for those of us who don’t get on with it.
Read the rest of this article at http://beccapet.wordpress.com/2012/06/16/oh-what-a-mesh/
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The impact of Marketplace on in-world stores Posted 5/25/2012 7:25:07 AM 
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There’s been some chat in the blogosphere recently that the Marketplace is killing actual in-world stores; that reduced footfall means that satellite stores (or even main stores) are less commercially viable than they were, and that this will have knock-on effects for malls, clubs and RP sims as they struggle to fill the vendor booths whose income helps pay their tier.
I think it's a little more complex than that...
Continue reading at http://beccapet.wordpress.com/2012/05/24/marketplace/
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Differing definitions of ‘crowded’ Posted 5/1/2012 5:45:51 AM ---
I was at a concert for the wonderful Lisa Brune last night, and the sim was absolutely packed – my Firestorm ‘People’ list told me there were 66 people on the sim and it certainly felt like it – people were grey, the lag was insane like the air had turned to wallpaper paste, and people were crashing all over the place. In fact Lisa herself crashed and couldn’t get back in but valiantly carried on with the concert anyway. I myself gave up trying to get back in after the 3rd crash and was listening to the stream with an external media player.
Anyway, all this got me thinking about the perennial issue of what we think of as ‘crowded’ when we’re in Second Life.
Continue reading at: http://beccapet.wordpress.com/2012/05/01/differing-definitions-of-crowded/
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Parametric Deformer update Posted 4/27/2012 11:26:57 AM ---
As I mentioned in my article “Unencumbered by the trappings of real life” I consider Qarl’s Parametric Deformer project to be immensely important to Second Life.
I notice an update in the JIRA that is tracking this that Oz Linden has accepted Qarl’s latest v0.3 submission and committed it to the Official Viewer.
There seems to be a bit of friction between Oz and Qarl, but I think it’s encouraging news that, far from seeking to quash the Parametric Deformer, Linden Lab appear to be working with Qarl to bring us this important update.
Further info here: http://beccapet.wordpress.com/2012/04/27/parametric-deformer-update/
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You do not see what I see Posted 4/24/2012 7:22:35 AM 
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Graphics in Second Life Viewers just keep getting better and better. The trouble is, as things improve and we get new technologies, it’s inevitable that older technology is going to work less well or even break.
Several older technologies are currently showing issues – such as system skirts casting an incorrect shadow, likewise invisiprims not working properly any more on the highest graphics settings.
The one that affects me the most, though, are people wearing insanely bright facelights.
Continue reading at http://beccapet.wordpress.com/2012/04/24/you-do-not-see-what-i-see/
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Unencumbered by the trappings of real life Posted 4/23/2012 1:18:34 AM ---
Lately I’ve been reading a lot of opinion on Rigged Mesh, and the efforts of Karl Stiefvater (Qarl Fizz, formerly Qarl Linden) to address the fundamental deficiencies of it with the Parametric Deformer project.
That’s been covered elsewhere in great detail and I don’t think I can add much to the debate directly on that although will provide some links at the end.
However, it has got me thinking about what Second Life means to me, what I view as important and how I interact with other people.
Some of the people I meet want to know all about my real life, about how I look or where I live, or how old I am, or any number of other things. And I tell them that, quite apart from privacy, I simply don’t see things like that as having any relevance to my Second Life. And, further, I don’t particularly want them to volunteer anything about themselves either. I’m simply not interested in their “skinvelope” (or, as I have heard others refer to it, their “meatsack” or “meat rider”, which I confess aren’t phrases I’m particularly enamoured with) and want to get to know the real person, unencumbered by the trappings of real life. Some of these people have got quite defensive about my attitude and asked how I can know the real person when I say I don’t want to know the real life person. Some have even called me crazy. Well, allow me to explain what I mean.
Read more at http://beccapet.wordpress.com/2012/04/22/unencumbered-by-real-life/
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The Art of Prim Reduction (and changing pictures with the click of your mouse) Posted 4/14/2012 8:49:29 AM ---
I’ve been trying to reduce my prim count at my home in SL, and one of the things I figured I could improve on is the pictures hanging on my wall. I’ve got 4 walls of pictures, and each has 3-5 pictures on it, each one on its own prim. So I could see some good savings there.
But how to reduce that number?
Well, a picture is just a texture on a prim. And a wall is also just a texture on a prim. So why not combine the two? Bake the pictures onto the texture of the wall itself.
Read more at: http://beccapet.wordpress.com/2012/04/14/the-art-of-prim-reduction/
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I am not a bowling pin Posted 4/10/2012 6:44:39 AM ---
Another in my series of hints and tips for Second Life. This one is very short and simple.
Have you ever been in a crowded sim, say at a club or a music venue, and somebody TPs in and then, without waiting for anything to rezz, just bulldozes through everyone before (if you’re lucky) they say in open chat "sorry if I barged anyone"?
This is downright rude, in my opinion, and can easily be avoided...
Read more at: http://beccapet.wordpress.com/2012/04/10/i-am-not-a-bowling-pin/
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Round, round, I get around Posted 3/27/2012 12:53:02 PM ---
Hello! And welcome to another of my little tutorials that have been born from a conversation I had in-world and thought might be useful to someone.
This time it’s to do with getting round within a sim and also keeping up with someone who is doing it. Or, to be more specific, the trials and tribulations of my hubby as he tries to keep up with me when I’m shopping!
Read more at http://beccapet.wordpress.com/2012/03/27/round-round-i-get-around/
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Show Me the Money! – getting more L$ for your US$ Posted 3/20/2012 9:39:00 AM ---
You know how it is; you’re out shopping, you don’t have enough L$, so your cursor heads up to that familiar button in the top right of the screen labelled "Buy L$". It’s so easy, it’s so convenient, and it’s so quick.
But, wait! That convenience comes at a price. You are buying L$ at whatever rate Linden Labs feel like giving you, and that’s not the best rate.
You can get a better rate on the Official Second Life website using the LindeX - the Linden Exchange.
Read more at my main blog at: http://beccapet.wordpress.com/2012/03/20/show-me-the-money/
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